Post by Shoyru Phoenix on Aug 4, 2005 21:50:54 GMT -5
Welcome to the Konoha Village battle RPG based off of the popular anme and manga series Naruto. Please read the rules before you go and start the RPG it'll save everyone a great deal of headaches. Thanks.
Character Creation
Character creation is the second step in the RPG after reading the rules here is where you go. Follow the setup below when creating them. Please leave all numbers that are currently there the same, also no made up weapons may be used I reapeat NO made up weapons allowed. The only weapons you may use are the Kunai, Katana and Shuriken only definitions of what they are can be found at the bottom of the post. Once ready go to the Character Creations Topic
NOTE: The definitions for special effects on Attack 2 can be found at the bottom of the page.
Name:
Starting weapon: (Kunai, Katana, Shuriken only)
HP: 300
Money: 400
EXP: 0
Level: 1
Attack: 20
Defense: 10
Speed: 10
Chakra: 10
Atk 1: (attack) [NAME]---[ insert your attack level here, right now it is 20]---no effect (attacks cannot be magical)
Atk 2: (attack) [NAME]---[insert half your attack level]---[EFFECT] (Illusion or poison)
Atk 3: (defense) [NAME]---(block or dodge)
Academy Archives
The academy archives are where you can store your characters current status. Generally your character's save point for the RPG. nothing to fancy here but this should be your third stop. When posting your status point you should put your current status the one you used to create your character in it as well as the following.
Weapons Gained:
Items:
Wins: 0
Loses:0
Draws: 0
Jutsus:
(Put number of Jutsu's bought here and show their name/effects/Information/)
Training
Training is very simple it's basically battling only against enemies not other people. Enemies similar to the ones you'l find on your explorations and such. However there is a difference when training the only thing you gain is exp, attak, speed and defense nothing else each enemey has a certain amount of exp and for a list of enemies you can go to the RPG Archives.
When Training you have a maximum of two battles per post and make sure you label them if you have more then that in a post they wont count.
When battling you basically role play it like a story RPG but say where the enemy is adn where you are what attacks your using and so on. Very simple.
Battling
Again like training you basically battle like a story RPG only in this one you gain exp and money. No character can dodge everything, block everything or survive everything. The perso with the highest speed goes first. If you are attacking, your attack level minus your opponents defense level equals final attack damage. Your chakra level will allow you to perform jutsus witch can be bought from the market. The same goes for training. Be fair in the battles. In the end the victor goes away with the following well the loser get's nothing, very simple.
WINNNER EARNINGS:
Money: 100
Exp: 20
Exploration
Story RPG hands down you can gain Items, exp, levels, money, attack, speed and so on. One of the administrators will Roleplay with you to determine what happens (e.g. enemy ninjas appear, you gain an item, etc).
Definitions
Katana: A Japanese sword
Shuriken: A ninja throwing star.
Kunai: A ninja knife.
Effect Definitions
Illusion: Causes your opponent to lose his next turn
Poison: Takes away 15 HP from your opponent every turn for 3 turns or until an antidote is used.
Character Creation
Character creation is the second step in the RPG after reading the rules here is where you go. Follow the setup below when creating them. Please leave all numbers that are currently there the same, also no made up weapons may be used I reapeat NO made up weapons allowed. The only weapons you may use are the Kunai, Katana and Shuriken only definitions of what they are can be found at the bottom of the post. Once ready go to the Character Creations Topic
NOTE: The definitions for special effects on Attack 2 can be found at the bottom of the page.
Name:
Starting weapon: (Kunai, Katana, Shuriken only)
HP: 300
Money: 400
EXP: 0
Level: 1
Attack: 20
Defense: 10
Speed: 10
Chakra: 10
Atk 1: (attack) [NAME]---[ insert your attack level here, right now it is 20]---no effect (attacks cannot be magical)
Atk 2: (attack) [NAME]---[insert half your attack level]---[EFFECT] (Illusion or poison)
Atk 3: (defense) [NAME]---(block or dodge)
Academy Archives
The academy archives are where you can store your characters current status. Generally your character's save point for the RPG. nothing to fancy here but this should be your third stop. When posting your status point you should put your current status the one you used to create your character in it as well as the following.
Weapons Gained:
Items:
Wins: 0
Loses:0
Draws: 0
Jutsus:
(Put number of Jutsu's bought here and show their name/effects/Information/)
Training
Training is very simple it's basically battling only against enemies not other people. Enemies similar to the ones you'l find on your explorations and such. However there is a difference when training the only thing you gain is exp, attak, speed and defense nothing else each enemey has a certain amount of exp and for a list of enemies you can go to the RPG Archives.
When Training you have a maximum of two battles per post and make sure you label them if you have more then that in a post they wont count.
When battling you basically role play it like a story RPG but say where the enemy is adn where you are what attacks your using and so on. Very simple.
Battling
Again like training you basically battle like a story RPG only in this one you gain exp and money. No character can dodge everything, block everything or survive everything. The perso with the highest speed goes first. If you are attacking, your attack level minus your opponents defense level equals final attack damage. Your chakra level will allow you to perform jutsus witch can be bought from the market. The same goes for training. Be fair in the battles. In the end the victor goes away with the following well the loser get's nothing, very simple.
WINNNER EARNINGS:
Money: 100
Exp: 20
Exploration
Story RPG hands down you can gain Items, exp, levels, money, attack, speed and so on. One of the administrators will Roleplay with you to determine what happens (e.g. enemy ninjas appear, you gain an item, etc).
Definitions
Katana: A Japanese sword
Shuriken: A ninja throwing star.
Kunai: A ninja knife.
Effect Definitions
Illusion: Causes your opponent to lose his next turn
Poison: Takes away 15 HP from your opponent every turn for 3 turns or until an antidote is used.